

#ENDLESS SPACE 2 WIKI PWRTY FULL#
See Luxury Resources page for full list of resource types and their effects. See Anomalies page for full list of anomalies and their effects. The Biophobic faction trait changes the per approval values profoundly based on planet fertility. Biophobic trait ( Riftborn): Inverted bonuses, generallyĮach on a planet can generate a certain fixed amount of approval depending on the planet's type.See Planets for full table with more information. Generally, non-fertile planets generate negative.Ministry of Truth(Deed): +10 per Heroes assigned to a fleetīenefits of the improvements are unlocked when the technology is discovered.Culture Unshock Increase by two the limit of occupied systems before triggering an expansion disapproval.United Empire: Increase the limit by two instead of just one.Increase by one the limit of occupied systems before triggering an expansion disapproval. Applied Happiness Program +5 per planets.

Like the above but is unique to a specific faction.

It is simply calculated by adding together all the system related bonuses and maluses. It is expressed in percent from 0 to 100%, where 0% means mutiny and rebellion and 100% means absolute happiness. System Approval shows the happiness of the system's population. Notably, industry is not directly affected by Approval (a marked departure from Endless Legend), which makes the consequences of extreme approval shortages somewhat less crippling. Then, the empire itself has an overall (averaged from individual systems) approval rating, which affects a player's dust and science production. The bonuses/maluses are applied in two separate domains individual systems have their own approval rating, which affects their food and influence production. Primarily, approval acts as a FIDSI multiplier low approval causes all FIDSI (except industry) to plummet, and can cause starvation, scientific stagnation, economic crisis, and political apathy. By having this system in place, on most galaxy sizes, empires will undergo an initial period of rapid expansion, but will reach a soft impediment, as further expansion causes their approval to plummet, and causes them to struggle with some new maluses that situation introduces. The primary purpose of approval is to curb a player's expansion - without this, the rate at which empires could spread across the galaxy would be limited only by their ability to churn out colony-and-supply ships, and all of the empty space in the galaxy would be filled quite rapidly.
